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Mah Jongg Words – 101+ Words Related To Mah Jongg

Mah Jongg Words – 101+ Words Related To Mah Jongg

Mah Jongg is a classic Chinese tile game that has captivated players around the world for centuries.

While the game itself may seem complicated to newcomers, understanding the vocabulary associated with Mah Jongg can make the learning process much smoother and more enjoyable.

Having a firm grasp on the words related to Mah Jongg not only helps players communicate effectively during gameplay but also enhances their understanding of strategies and techniques.

So, whether you’re a seasoned Mah Jongg enthusiast or a curious beginner looking to dive into this fascinating game, here’s a comprehensive list of words that will help you navigate the Mah Jongg universe with ease:

For detailed descriptions and definitions of each word, simply click on the word above to jump right to it.

Definitions For Our List Of Words Related To Mah Jongg

Tiles

A set of rectangular pieces used in various games.

Game

An activity or competition with rules, usually for entertainment or amusement.

Strategy

A plan of action designed to achieve a specific goal.

Chinese

Relating to or originating from China.

Four Winds

A term used in Mahjong to refer to the four cardinal directions (north, south, east, and west).

Bamboo

A type of plant that is often depicted on Mahjong tiles.

Characters

One of the three suits in Mahjong, represented by Chinese characters.

Dots

One of the three suits in Mahjong, represented by dots.

Cracks

One of the three suits in Mahjong, represented by cracks or lines.

Winds

One of the special tile types in Mahjong, representing the four cardinal directions.

Dragons

One of the special tile types in Mahjong, representing three mythical creatures.

Flowers

Special tiles in Mahjong that are not part of the regular gameplay, often used for bonuses or extra points.

Seasons

Special tiles in Mahjong that are not part of the regular gameplay, often used for bonuses or extra points.

Jokers

Special tiles in some variations of Mahjong that can be used as a substitute for any other tile.

Pung

A set of three identical tiles in Mahjong, often used to score points.

Kong

A set of four identical tiles in the game of Mahjong.

Chow

A sequence of three consecutive tiles in the game of Mahjong.

Pair

Two identical tiles in the game of Mahjong.

Hand

A player’s collection of tiles in the game of Mahjong.

Meld

A combination of tiles that are used to form a winning hand in the game of Mahjong.

Discard

A tile that a player chooses to remove from their hand and place face-up for other players to potentially pick up in the game of Mahjong.

Draw

The action of taking a tile from the wall to add to a player’s hand in the game of Mahjong.

Wall

The stack of face-down tiles used to draw from in the game of Mahjong.

East

One of the four cardinal directions in the game of Mahjong, representing a player’s seating position.

South

One of the four cardinal directions in the game of Mahjong, representing a player’s seating position.

West

One of the four cardinal directions in the game of Mahjong, representing a player’s seating position.

North

One of the four cardinal directions in the game of Mahjong, representing a player’s seating position.

Red

A special tile in the game of Mahjong that has additional significance or value.

Green

A special tile in the game of Mahjong that has additional significance or value.

White

A special tile in the game of Mahjong that has additional significance or value.

Blue

A color that is often associated with calmness and tranquility.

Circle

A round shape with no corners or edges.

Dot

A small round mark or spot.

Stick

A thin and long piece of wood or other material.

One Bamboo

A tile in the game of Mahjong that represents a single bamboo stalk.

Nine Bamboo

A tile in the game of Mahjong that represents nine bamboo stalks.

Five Dot

A tile in the game of Mahjong that represents five dots.

Three Crack

A tile in the game of Mahjong that represents three cracks.

Seven Circle

A tile in the game of Mahjong that represents seven circles.

Wind Discard

A term in the game of Mahjong referring to the act of discarding a wind tile.

Flower Tile

A special tile in the game of Mahjong that represents a flower.

Joker Tile

A special tile in the game of Mahjong that can be used as a substitute for any other tile.

Mixed Suit

A hand in the game of Mahjong that contains tiles from different suits.

Pure Suit

A hand in the game of Mahjong that contains tiles from only one suit.

Concealed Hand

A hand in the game of Mahjong where all tiles are concealed and not revealed to other players.

Exposed Hand

A hand in Mahjong where one or more sets or sequences are exposed to other players.

Riichi

A declaration made by a player in Mahjong to indicate they are one tile away from completing a winning hand.

Dora

A bonus tile in Mahjong that increases the value of certain sets or sequences.

Riichi Stick

A physical indicator used to mark a player who has declared riichi in Mahjong.

Riichi Call

A player’s response to another player’s riichi declaration in Mahjong.

Kong Call

A player’s response to another player’s declaration of a kong (four identical tiles) in Mahjong.

Mahjong Call

A general term for any declaration made by a player during a Mahjong game.

Robbing the Kong

A special action in Mahjong where a player can claim a discarded tile to complete a kong.

Dead Wall

The portion of tiles in Mahjong that are not used during regular gameplay.

Kong Box

A container used to hold the extra tiles required for kongs in Mahjong.

Ready Hand

A hand in Mahjong that only requires one tile to complete a winning hand.

Closed Kong

A kong in Mahjong where all the tiles are concealed in a player’s hand.

Open Kong

A kong in Mahjong where one tile is exposed to other players.

Seat Wind

A player’s designated position at the table in Mahjong, determining their turn order and scoring elements.

Prevailing Wind

A specific wind direction that changes throughout a Mahjong game and affects scoring elements.

Dealer

The player who is currently in the position of dealing the tiles.

Non-Dealer

The player who is not currently in the position of dealing the tiles.

Winning Tile

The tile that allows a player to complete their hand and win the game.

Kong Tile

A set of four identical tiles that can be used to score additional points.

Self-Drawn Tile

A tile that a player draws from the wall themselves, rather than from another player’s discard.

Discard Pile

The pile of tiles that have been discarded by players during the game.

Flower Season

A special set of tiles that can be used to score additional points during certain rounds.

Honor Tiles

A set of tiles that include the winds and dragon tiles, which have special significance in the game.

Terminal Tiles

The tiles with the numbers 1 and 9, which are considered the ends of each suit.

Simple Tiles

The tiles with numbers 2 to 8, which are not terminal tiles.

Mixed Triple Chow

A combination of three chow sets that include tiles from different suits.

All Pungs

A hand that consists entirely of sets of three identical tiles.

All Chows

A hand that consists entirely of sets of three consecutive tiles from the same suit.

All Simples

A hand that consists entirely of simple tiles, without any honor or terminal tiles.

Little Three Dragons

A hand that includes one each of the three dragon tiles, along with any other set of tiles.

Big Three Dragons

The combination of the three dragon tiles (red, green, and white) in a Mahjong hand.

Little Four Winds

A hand containing three of the four wind tiles (East, South, West, North) in Mahjong.

Big Four Winds

A hand containing all four wind tiles (East, South, West, North) in Mahjong.

All Honors

A hand consisting entirely of honor tiles (winds and dragons) in Mahjong.

All Terminals

A hand composed solely of the one and nine tiles in each suit in Mahjong.

Thirteen Orphans

A hand consisting of one of each honor tile and one of each terminal tile in Mahjong.

Heavenly Hand

A winning hand achieved by the East player on their first turn in Mahjong.

Earthly Hand

A winning hand achieved by any player other than East on their first turn after East has already won in Mahjong.

Human Hand

A hand won by a player rather than through a special condition in Mahjong.

Blessing of Man

A bonus tile drawn by a player in Mahjong, providing extra points.

Blessing of Heaven

A bonus tile drawn by the dealer in Mahjong, providing extra points.

Blessing of Earth

A bonus tile drawn by the player opposite the dealer in Mahjong, providing extra points.

Blessing of Wind

A bonus tile drawn by the player sitting to the right of the dealer in Mahjong, providing extra points.

Blessing of Dragon

A bonus tile drawn by the player sitting across from the dealer in Mahjong, providing extra points.

Blessing of Flower

A bonus tile drawn during the flower round in Mahjong, providing extra points.

Tile Counting

Calculating the number of tiles in a Mahjong game.

Scoring

Determining the points earned by players in Mahjong based on specific rules.

Points

The numerical value assigned to different tiles or combinations in Mahjong.

Bonus Tiles

Special tiles that grant extra points or abilities in Mahjong.

Dead Hand

A hand in Mahjong that cannot win or score any points.

Mahjong Set

The collection of tiles used to play Mahjong.

Mahjong Table

The surface or structure where Mahjong is played.

Mahjong Mat

A soft surface used to protect and organize the Mahjong tiles during gameplay.

Mahjong Case

A container or box used to store and transport a Mahjong set.

Mahjong Tournament

A competitive event where players compete in Mahjong games to determine a winner.

Mahjong Club

An organized group or association of individuals who regularly play Mahjong together.

Conclusion

The world of Mah Jongg is rich with a variety of words and terms that are essential for players to understand and master. From the basic rules and terminology to the strategies and techniques, learning these words can greatly enhance one’s gameplay experience.

By familiarizing oneself with words such as “meld,” “pung,” and “kong,” players can effectively communicate their moves and strategies during gameplay, ensuring a smooth and enjoyable experience for all participants. Additionally, understanding terms like “flower tiles,” “honor tiles,” and “dragon tiles” adds depth and complexity to the game, making it even more engaging and challenging.

Moreover, the knowledge of Mah Jongg-related words extends beyond the game itself. It allows players to connect with a vibrant community of enthusiasts, both online and offline, who share a common passion for this ancient Chinese game. This sense of camaraderie and shared language fosters a supportive and inclusive environment, where players can learn from each other, exchange tips, and forge lasting friendships.

Lastly, the importance of learning and using the correct words in Mah Jongg cannot be overstated. Not only does it promote clear communication and prevent misunderstandings during gameplay, but it also preserves the authenticity and cultural significance of this beloved game. By respecting and embracing the language of Mah Jongg, players honor its rich history and ensure its preservation for generations to come.

In conclusion, delving into the world of Mah Jongg words offers a gateway to a captivating game, a vibrant community, and a deeper understanding of a cherished cultural tradition. So, whether you are a novice or a seasoned player, embrace the language of Mah Jongg and embark on an exciting journey of tiles, strategies, and camaraderie.